EnumNode

Struct EnumNode 

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pub struct EnumNode<'a> {
    pub name: Box<'a, Node<'a>>,
    pub enum_type: Option<Box<'a, Node<'a>>>,
    pub implements: Option<Box<'a, Node<'a>>>,
    pub body: Vec<'a, Node<'a>>,
}

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§name: Box<'a, Node<'a>>§enum_type: Option<Box<'a, Node<'a>>>§implements: Option<Box<'a, Node<'a>>>§body: Vec<'a, Node<'a>>

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impl<'a> EnumNode<'a>

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pub fn loc( name: Box<'a, Node<'a>>, enum_type: Option<Box<'a, Node<'a>>>, implements: Option<Box<'a, Node<'a>>>, body: Vec<'a, Node<'a>>, loc: Option<RangeLocation>, ) -> Node<'a>

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impl<'arena> CloneIn<'arena> for EnumNode<'_>

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type Cloned = EnumNode<'arena>

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fn clone_in(&self, arena: &'arena Bump) -> Self::Cloned

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impl<'a> Debug for EnumNode<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a> PartialEq for EnumNode<'a>

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fn eq(&self, other: &EnumNode<'a>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'a> Serialize for EnumNode<'a>

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<'a> StructuralPartialEq for EnumNode<'a>

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impl<'a> Freeze for EnumNode<'a>

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impl<'a> !RefUnwindSafe for EnumNode<'a>

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impl<'a> !Send for EnumNode<'a>

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impl<'a> !Sync for EnumNode<'a>

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impl<'a> Unpin for EnumNode<'a>

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impl<'a> !UnwindSafe for EnumNode<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.