pub struct GameInput<T> {
pub frame: i32,
/* private fields */
}Expand description
A container of inputs for all of the players for single frame of a game.
Fields
frame: i32The frame number the inputs correspond to.
Implementations
sourceimpl<T: Zeroable> GameInput<T>
impl<T: Zeroable> GameInput<T>
sourcepub fn get(&self, player: PlayerHandle) -> Result<&T, BackrollError>
pub fn get(&self, player: PlayerHandle) -> Result<&T, BackrollError>
Gets the input for a specific player. Returns InvalidPlayer if the provided player handle does not correspond to a valid player.
sourcepub fn is_disconnected(
&self,
player: PlayerHandle
) -> Result<bool, BackrollError>
pub fn is_disconnected(
&self,
player: PlayerHandle
) -> Result<bool, BackrollError>
Checks if a given player is currently disconnected. Returns InvalidPlayer if the provided player handle does not correspond to a valid player.
Trait Implementations
impl<T: Eq> Eq for GameInput<T>
impl<T> StructuralEq for GameInput<T>
impl<T> StructuralPartialEq for GameInput<T>
Auto Trait Implementations
impl<T> RefUnwindSafe for GameInput<T> where
T: RefUnwindSafe,
impl<T> Send for GameInput<T> where
T: Send,
impl<T> Sync for GameInput<T> where
T: Sync,
impl<T> Unpin for GameInput<T> where
T: Unpin,
impl<T> UnwindSafe for GameInput<T> where
T: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
fn vzip(self) -> V
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more