Struct Game

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pub struct Game {
    pub rules: Rules,
    pub dices: Dices,
    pub who_plays: Player,
    pub board: Board,
    pub cube: Cube,
    /* private fields */
}
Expand description

Represents a Backgammon game

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§rules: Rules

Rules of the game

§dices: Dices

Last dice pair rolled

§who_plays: Player

Whose turn is it?

§board: Board

Board for player 0 and 1

§cube: Cube

Cube value and owner

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impl Game

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pub fn new() -> Self

Create a new default game

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impl Clone for Game

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fn clone(&self) -> Game

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Game

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Game

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fn default() -> Game

Returns the “default value” for a type. Read more
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impl Display for Game

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl GameRules for Game

Implements SetRules for Game

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fn with_beaver(self) -> Self

When offered the cube, allow to re-double but keep it
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fn with_raccoon(self) -> Self

If a player plays “beaver”, the other may double again, letting the opponent keep the cube.
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fn with_murphy(self, limit: u8) -> Self

If both players roll the same opening number, the dice is doubled, remaining in the middle of the board.
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fn with_jacoby(self) -> Self

Gammon and Backgammon only count for double or triple values if the cube has already been offered.
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fn with_holland(self) -> Self

Permits to double after Crawford game only if both players have rolled at least twice.
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impl Move for Game

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fn move_permitted( &mut self, player: Player, dice: u8, ) -> Result<&mut Self, Error>

Implements checks to validate if the player is allowed to move.

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fn move_checker( &mut self, player: Player, dice: u8, from: usize, ) -> Result<&mut Self, Error>

Move a checker
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fn move_checker_from_bar( &mut self, player: Player, dice: u8, ) -> Result<&mut Self, Error>

Move a checker from the bar
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impl Roll for Game

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fn roll(&mut self) -> Result<&mut Self, Error>

Roll the dices

Auto Trait Implementations§

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impl Freeze for Game

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impl RefUnwindSafe for Game

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impl Send for Game

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impl Sync for Game

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impl Unpin for Game

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impl UnwindSafe for Game

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V