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Error

Enum Error 

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pub enum Error {
Show 20 variants GameStarted, GameEnded, CubeAwaitReaction, CubeReceived, CubeNotPermitted, CubeValueInvalid, PlayerInvalid, FieldBlocked, FieldInvalid, NotYourTurn, MatchEnded, MoveInvalid, MoveInvalidBar, MoveInvalidOff, MoveFirst, RollFirst, RuleInvalid, DiceInvalid, DiceConsumed, PointsInvalid,
}
Expand description

Stores all possible Backgammon game error types.

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GameStarted

The game has already started.

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GameEnded

The game has already ended.

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CubeAwaitReaction

The cube has been offered, await acceptance or rejection.

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CubeReceived

The opponent has offered the doubling cube. You need to decide whether to accept or decline.

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CubeNotPermitted

Doubling is not permitted.

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CubeValueInvalid

Invalid cube value.

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PlayerInvalid

Invalid player.

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FieldBlocked

Field blocked.

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FieldInvalid

Invalid field.

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NotYourTurn

Not your turn.

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MatchEnded

Match ended.

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MoveInvalid

Invalid move.

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MoveInvalidBar

Invalid move, checker on the bar.

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MoveInvalidOff

Invalid move, not all checkers are in the home field.

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MoveFirst

Move first.

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RollFirst

Roll first.

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RuleInvalid

Invalid rule, for example, when asking for a Murphy limit if the Murphy rule is not set.

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DiceInvalid

Dice invalid, for example, when rolling a dice with a value outside the range [1, 6].

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DiceConsumed

Dice Consumed.

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PointsInvalid

Invalid points.

Trait Implementations§

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impl Debug for Error

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for Error

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Error

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fn eq(&self, other: &Error) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Error

Auto Trait Implementations§

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impl Freeze for Error

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impl RefUnwindSafe for Error

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impl Send for Error

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impl Sync for Error

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impl Unpin for Error

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impl UnsafeUnpin for Error

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impl UnwindSafe for Error

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.