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OwnLoopRenderer

Struct OwnLoopRenderer 

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pub struct OwnLoopRenderer { /* private fields */ }
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Drives one own-loop frame for an egui-winit + egui-wgpu host: it renders the egui UI into the intermediate (the blur source) and the target (the display), then blurs and composites the frosted surfaces over the target — all on one encoder with a single submit.

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impl OwnLoopRenderer

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pub fn new( device: &Device, target_format: TextureFormat, ) -> Result<Self, BlurError>

Build the adapter for a host whose target (swapchain) has target_format.

Returns BlurError::UnsupportedTarget unless target_format is a non-sRGB Unorm format (is_supported_target) — the adapter pins the decode-in-shader gamma model, which only matches non-sRGB targets (egui#3168). This makes the documented format assumption a checked contract rather than prose.

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pub fn render_frame( &mut self, device: &Device, queue: &Queue, ctx: &Context, blur: &mut WgpuBlur, frame: FrameInput<'_>, surfaces: &[Surface], ) -> Result<(), BlurError>

Render one frosted frame. ctx is the host’s egui context: the adapter applies the surfaces’ RepaintPolicy to it (request_repaint for Live, request_repaint_after for Bounded) so a stale backdrop cannot be silently forgotten (§4.6 — the adapter, not the host, drives the repaint). frame carries the tessellated egui output + the target.

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