pub struct NotPolicy<E> { /* private fields */ }Expand description
Inverts a policy.
Implementations§
Trait Implementations§
Source§impl<E: Send + Sync + 'static> DomainPolicy<E> for NotPolicy<E>
impl<E: Send + Sync + 'static> DomainPolicy<E> for NotPolicy<E>
Source§fn can_create<'life0, 'life1, 'async_trait>(
&'life0 self,
entity: &'life1 E,
) -> Pin<Box<dyn Future<Output = PolicyDecision> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn can_create<'life0, 'life1, 'async_trait>(
&'life0 self,
entity: &'life1 E,
) -> Pin<Box<dyn Future<Output = PolicyDecision> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Can a new entity in the given state be persisted?
Source§fn can_delete<'life0, 'life1, 'async_trait>(
&'life0 self,
entity: &'life1 E,
) -> Pin<Box<dyn Future<Output = PolicyDecision> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn can_delete<'life0, 'life1, 'async_trait>(
&'life0 self,
entity: &'life1 E,
) -> Pin<Box<dyn Future<Output = PolicyDecision> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Can the entity be soft-deleted?
Source§fn can_update<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
current: &'life1 E,
updated: &'life2 E,
) -> Pin<Box<dyn Future<Output = PolicyDecision> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn can_update<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
current: &'life1 E,
updated: &'life2 E,
) -> Pin<Box<dyn Future<Output = PolicyDecision> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Can the entity transition from
current to updated state?Source§fn can_restore<'life0, 'life1, 'async_trait>(
&'life0 self,
entity: &'life1 E,
) -> Pin<Box<dyn Future<Output = PolicyDecision> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn can_restore<'life0, 'life1, 'async_trait>(
&'life0 self,
entity: &'life1 E,
) -> Pin<Box<dyn Future<Output = PolicyDecision> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Can a soft-deleted entity be restored?
Auto Trait Implementations§
impl<E> !RefUnwindSafe for NotPolicy<E>
impl<E> !UnwindSafe for NotPolicy<E>
impl<E> Freeze for NotPolicy<E>
impl<E> Send for NotPolicy<E>
impl<E> Sync for NotPolicy<E>
impl<E> Unpin for NotPolicy<E>
impl<E> UnsafeUnpin for NotPolicy<E>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more