pub struct Copyright;Trait Implementations§
Source§impl NativeClass for Copyright
impl NativeClass for Copyright
Source§fn class_name() -> &'static str
fn class_name() -> &'static str
The name of the class. Read more
Source§fn init(owner: TRef<'_, Self::Base>) -> Self
fn init(owner: TRef<'_, Self::Base>) -> Self
Function that creates a value of
Self, used for the script-instance. The default
implementation simply panics. Read moreSource§fn register_properties(builder: &ClassBuilder<Self>)
fn register_properties(builder: &ClassBuilder<Self>)
Register any exported properties to Godot.
Source§fn new_instance() -> Instance<Self, Unique>where
Self::Base: Instanciable,
fn new_instance() -> Instance<Self, Unique>where
Self::Base: Instanciable,
Convenience method to create an
Instance<Self, Unique>. This is a new Self::Base
with the script attached. Read moreSource§impl NativeClassMethods for Copyright
impl NativeClassMethods for Copyright
Source§fn register(builder: &ClassBuilder<Self>)
fn register(builder: &ClassBuilder<Self>)
Function that registers all exposed methods to Godot.
Auto Trait Implementations§
impl Freeze for Copyright
impl RefUnwindSafe for Copyright
impl Send for Copyright
impl Sync for Copyright
impl Unpin for Copyright
impl UnwindSafe for Copyright
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more