Struct babalcore::Player[][src]

pub struct Player { /* fields omitted */ }

Implementations

impl Player[src]

pub fn new() -> Player[src]

pub fn tick(
    &mut self,
    delta: f64,
    level: &impl LevelQuery,
    input: &mut impl InputQuery
) -> Vec<PlayerEvent>
[src]

pub fn position(&self) -> Vector3D<f32>[src]

pub fn speed(&self) -> Vector3D<f32>[src]

pub fn level_col(&self, width: usize) -> isize[src]

pub fn level_row(&self) -> isize[src]

pub fn dist(&self) -> f64[src]

pub fn from_level_coord(col: isize, row: isize, width: usize) -> Vector3D<f64>[src]

pub fn set_steer_factor(&mut self, sensibility: f64)[src]

pub fn backing_camera_blend(&self) -> f64[src]

pub fn speed_factor(&self, level: &impl LevelQuery) -> f64[src]

pub fn score(&self) -> i32[src]

pub fn set_best_score(&mut self, best_score: i32)[src]

pub fn best_row(&self) -> isize[src]

pub fn best_dist(&self) -> f64[src]

pub fn is_boosting(&self) -> bool[src]

pub fn time_progress_done(&self, level: &impl LevelQuery) -> f64[src]

pub fn time_progress_total(&self) -> f64[src]

Trait Implementations

impl Debug for Player[src]

impl Default for Player[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,