Struct Player

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pub struct Player { /* private fields */ }

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impl Player

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pub fn new() -> Player

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pub fn tick( &mut self, delta: f64, level: &impl LevelQuery, input: &mut impl InputQuery, ) -> Vec<PlayerEvent>

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pub fn position(&self) -> Vector3D<f32>

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pub fn speed(&self) -> Vector3D<f32>

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pub fn level_col(&self, width: usize) -> isize

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pub fn level_row(&self) -> isize

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pub fn dist(&self) -> f64

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pub fn from_level_coord(col: isize, row: isize, width: usize) -> Vector3D<f64>

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pub fn set_steer_factor(&mut self, sensibility: f64)

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pub fn backing_camera_blend(&self) -> f64

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pub fn speed_factor(&self, level: &impl LevelQuery) -> f64

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pub fn score(&self) -> i32

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pub fn set_best_score(&mut self, best_score: i32)

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pub fn best_row(&self) -> isize

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pub fn best_dist(&self) -> f64

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pub fn is_boosting(&self) -> bool

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pub fn time_progress_done(&self, level: &impl LevelQuery) -> f64

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pub fn time_progress_total(&self) -> f64

Trait Implementations§

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impl Debug for Player

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Player

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl Freeze for Player

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impl RefUnwindSafe for Player

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impl Send for Player

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impl Sync for Player

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impl Unpin for Player

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impl UnwindSafe for Player

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V