pub struct Node {
pub name: String,
pub position: [f32; 3],
pub scale: [f32; 3],
pub rotation: [f32; 4],
pub mesh: Mesh,
pub bones: Vec<Bone>,
pub key_flags: u32,
pub keys: Vec<Key>,
pub children: Vec<Node>,
pub animation: Animation,
pub sequences: Vec<Sequence>,
}Fields§
§name: String§position: [f32; 3]§scale: [f32; 3]§rotation: [f32; 4]§mesh: Mesh§bones: Vec<Bone>§key_flags: u32§keys: Vec<Key>§children: Vec<Node>§animation: Animation§sequences: Vec<Sequence>Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Node
impl RefUnwindSafe for Node
impl Send for Node
impl Sync for Node
impl Unpin for Node
impl UnwindSafe for Node
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more