pub enum SceneMsg {
UpdateEpoch(PipelineId, Epoch),
SetRootPipeline(PipelineId),
RemovePipeline(PipelineId),
SetDisplayList {
display_list: BuiltDisplayList,
epoch: Epoch,
pipeline_id: PipelineId,
background: Option<ColorF>,
viewport_size: LayoutSize,
preserve_frame_state: bool,
},
SetDocumentView {
device_rect: DeviceIntRect,
},
SetQualitySettings {
settings: QualitySettings,
},
}Expand description
Frame messages affect building the scene.
Variants§
UpdateEpoch(PipelineId, Epoch)
SetRootPipeline(PipelineId)
RemovePipeline(PipelineId)
SetDisplayList
SetDocumentView
Fields
§
device_rect: DeviceIntRectSetQualitySettings
Set the current quality / performance configuration for this document.
Fields
§
settings: QualitySettingsThe set of available quality / performance config values.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SceneMsg
impl RefUnwindSafe for SceneMsg
impl Send for SceneMsg
impl Sync for SceneMsg
impl Unpin for SceneMsg
impl UnwindSafe for SceneMsg
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more