pub struct ScrollTickResult {
pub needs_repaint: bool,
pub updated_nodes: Vec<(DomId, NodeId)>,
}Expand description
Result of a scroll tick, indicating what actions are needed
Fields§
§needs_repaint: boolIf true, a repaint is needed (scroll offset changed)
updated_nodes: Vec<(DomId, NodeId)>Nodes whose scroll position was updated this tick
Trait Implementations§
Source§impl Debug for ScrollTickResult
impl Debug for ScrollTickResult
Source§impl Default for ScrollTickResult
impl Default for ScrollTickResult
Source§fn default() -> ScrollTickResult
fn default() -> ScrollTickResult
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for ScrollTickResult
impl RefUnwindSafe for ScrollTickResult
impl Send for ScrollTickResult
impl Sync for ScrollTickResult
impl Unpin for ScrollTickResult
impl UnwindSafe for ScrollTickResult
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more