#[repr(C)]pub struct NodeGraphNodePosition {
pub x: f32,
pub y: f32,
}Expand description
Things only relevant to the display of the node in an interactive editor
- such as x and y position in the node graph, name, etc.
Fields§
§x: f32X Position of the node
y: f32Y Position of the node
Trait Implementations§
Source§impl Clone for NodeGraphNodePosition
impl Clone for NodeGraphNodePosition
Source§fn clone(&self) -> NodeGraphNodePosition
fn clone(&self) -> NodeGraphNodePosition
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for NodeGraphNodePosition
impl Debug for NodeGraphNodePosition
impl Copy for NodeGraphNodePosition
Auto Trait Implementations§
impl Freeze for NodeGraphNodePosition
impl RefUnwindSafe for NodeGraphNodePosition
impl Send for NodeGraphNodePosition
impl Sync for NodeGraphNodePosition
impl Unpin for NodeGraphNodePosition
impl UnsafeUnpin for NodeGraphNodePosition
impl UnwindSafe for NodeGraphNodePosition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more