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BlinkState

Struct BlinkState 

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pub struct BlinkState {
    pub is_visible: bool,
    pub last_input_time: Option<Instant>,
    pub blink_timer_active: bool,
    pub blink_interval: Duration,
}
Expand description

Cursor blink animation state.

Extracted from the old CursorManager so it can live independently on TextEditManager without coupling to cursor position.

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§is_visible: bool

Whether the cursor is currently visible (toggled by blink timer)

§last_input_time: Option<Instant>

Timestamp of the last user input event (keyboard, mouse click in text). Used to determine whether to blink or stay solid while typing.

§blink_timer_active: bool

Whether the cursor blink timer is currently active

§blink_interval: Duration

How long the caret stays solid after input before blinking resumes, and the interval the blink timer is armed with.

Defaults to CURSOR_BLINK_INTERVAL; caret-animation-duration on the focused node overrides it, in whichever unit the stylesheet used.

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impl BlinkState

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pub fn new() -> Self

Override the blink interval (from caret-animation-duration).

Takes a Duration rather than milliseconds so a t-unit stylesheet value stays a frame count: a 5t caret flips on the 5th frame exactly, on any machine, at any load.

Reset blink on user input — cursor stays solid until blink interval elapses.

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pub const fn toggle_visibility(&mut self) -> bool

Toggle cursor visibility (called by blink timer callback).

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pub const fn set_visibility(&mut self, visible: bool)

Check if enough time has passed since last input to start blinking.

The interval is Self::blink_interval, compared unit-aware: a tick interval against wall-clock elapsed time (or the reverse) both answer truthfully. This used to build a Duration::System constant inline, which meant a tick-driven clock produced a Duration::Tick elapsed value that could never be “greater than” it — the caret stopped blinking, silently and permanently, on every clockless build.

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pub fn clear(&mut self)

Clear all blink state (when editing ends).

The interval goes back to the default too: it was read off the node that just lost focus, and leaving it behind would apply that node’s caret-animation-duration to the next element focused — including one that never set the property.

Trait Implementations§

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impl Clone for BlinkState

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fn clone(&self) -> BlinkState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BlinkState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for BlinkState

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fn default() -> Self

Returns the “default value” for a type. Read more

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where T: 'static + ?Sized,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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