Struct azul_glutin::Context [−][src]
pub struct Context<T: ContextCurrentState> { /* fields omitted */ }
Expand description
Represents an OpenGL Context
.
A Context
is normally associated with a single Window, however
Context
s can be shared between multiple windows or be headless.
If a Context
is backed by a window, it will be wrapped by either
RawContext<T>
or WindowedContext<T>
.
Example
let cb = glutin::ContextBuilder::new() .with_vsync(true) .with_multisampling(8) .with_shared_lists(some_context.context());
Implementations
impl<T: ContextCurrentState> Context<T>
[src]
impl<T: ContextCurrentState> Context<T>
[src]pub unsafe fn make_current(
self
) -> Result<Context<PossiblyCurrent>, (Self, ContextError)>
[src]
pub unsafe fn make_current(
self
) -> Result<Context<PossiblyCurrent>, (Self, ContextError)>
[src]pub unsafe fn make_not_current(
self
) -> Result<Context<NotCurrent>, (Self, ContextError)>
[src]
pub unsafe fn make_not_current(
self
) -> Result<Context<NotCurrent>, (Self, ContextError)>
[src]pub unsafe fn treat_as_not_current(self) -> Context<NotCurrent>
[src]
pub unsafe fn treat_as_not_current(self) -> Context<NotCurrent>
[src]pub unsafe fn treat_as_current(self) -> Context<PossiblyCurrent>
[src]
pub unsafe fn treat_as_current(self) -> Context<PossiblyCurrent>
[src]pub fn is_current(&self) -> bool
[src]
pub fn is_current(&self) -> bool
[src]impl Context<PossiblyCurrent>
[src]
impl Context<PossiblyCurrent>
[src]pub fn get_proc_address(&self, addr: &str) -> *const c_void
[src]
pub fn get_proc_address(&self, addr: &str) -> *const c_void
[src]Trait Implementations
impl<T: ContextCurrentState> ContextTraitExt for Context<T>
[src]
impl<T: ContextCurrentState> ContextTraitExt for Context<T>
[src]Auto Trait Implementations
impl<T> RefUnwindSafe for Context<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
impl<T> Send for Context<T> where
T: Send,
T: Send,
impl<T> Sync for Context<T> where
T: Sync,
T: Sync,
impl<T> Unpin for Context<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for Context<T> where
T: UnwindSafe,
T: UnwindSafe,