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ScrollPhysics

Struct ScrollPhysics 

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#[repr(C)]
pub struct ScrollPhysics { pub smooth_scroll_duration_ms: u32, pub deceleration_rate: f32, pub min_velocity_threshold: f32, pub max_velocity: f32, pub wheel_multiplier: f32, pub invert_direction: bool, pub overscroll_elasticity: f32, pub max_overscroll_distance: f32, pub bounce_back_duration_ms: u32, }
Expand description

Scroll physics configuration for momentum scrolling

This controls how scrolling feels - the “weight” and “friction” of the scroll. Different platforms have different scroll physics (iOS vs Android vs Windows).

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§smooth_scroll_duration_ms: u32

Smooth scroll animation duration in milliseconds (default: 300ms) Only used when scroll-behavior: smooth

§deceleration_rate: f32

Deceleration rate for momentum scrolling (0.0 = instant stop, 1.0 = never stops) Typical values: 0.95 (fast deceleration) to 0.998 (slow, iOS-like) Default: 0.95

§min_velocity_threshold: f32

Minimum velocity threshold to start momentum scrolling (pixels/second) Below this, scrolling stops immediately. Default: 50.0

§max_velocity: f32

Maximum scroll velocity (pixels/second). Default: 8000.0

§wheel_multiplier: f32

Scroll wheel multiplier. Default: 1.0 Values > 1.0 make scrolling faster, < 1.0 slower

§invert_direction: bool

Whether to invert scroll direction (natural scrolling). Default: false

§overscroll_elasticity: f32

Overscroll elasticity (0.0 = no bounce, 1.0 = full bounce like iOS) Only applies when overscroll-behavior: auto. Default: 0.0 (no bounce)

§max_overscroll_distance: f32

Maximum overscroll distance in pixels before rubber-banding stops Default: 100.0

§bounce_back_duration_ms: u32

Bounce-back duration when releasing overscroll (milliseconds) Default: 400

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impl ScrollPhysics

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pub const fn ios() -> Self

iOS-like scroll physics with momentum and bounce

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pub const fn macos() -> Self

macOS-like scroll physics

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pub const fn windows() -> Self

Windows-like scroll physics (no momentum, no bounce)

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pub const fn android() -> Self

Android-like scroll physics

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impl Clone for ScrollPhysics

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fn clone(&self) -> ScrollPhysics

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ScrollPhysics

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ScrollPhysics

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for ScrollPhysics

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fn eq(&self, other: &ScrollPhysics) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for ScrollPhysics

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fn partial_cmp(&self, other: &ScrollPhysics) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StructuralPartialEq for ScrollPhysics

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.