#[repr(C)]pub struct GlContextPtrInner {
pub ptr: Rc<GenericGlContext>,
pub svg_shader: GLuint,
pub svg_multicolor_shader: GLuint,
pub fxaa_shader: GLuint,
}Fields§
§ptr: Rc<GenericGlContext>§svg_shader: GLuintSVG shader program (library-internal use)
svg_multicolor_shader: GLuintSVG multicolor shader program (library-internal use)
fxaa_shader: GLuintFXAA shader program (library-internal use)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GlContextPtrInner
impl RefUnwindSafe for GlContextPtrInner
impl !Send for GlContextPtrInner
impl !Sync for GlContextPtrInner
impl Unpin for GlContextPtrInner
impl UnwindSafe for GlContextPtrInner
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more