NodeData

Struct NodeData 

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pub struct NodeData { /* private fields */ }
Expand description

Represents one single DOM node (node type, classes, ids and callbacks are stored here)

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impl NodeData

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pub const fn new(node_type: NodeType) -> Self

Creates a new NodeData instance from a given NodeType

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pub const fn body() -> Self

Shorthand for NodeData::new(NodeType::Body).

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pub const fn div() -> Self

Shorthand for NodeData::new(NodeType::Div).

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pub const fn br() -> Self

Shorthand for NodeData::new(NodeType::Br).

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pub fn text<S: Into<AzString>>(value: S) -> Self

Shorthand for NodeData::new(NodeType::Text(value.into()))

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pub fn image(image: ImageRef) -> Self

Shorthand for NodeData::new(NodeType::Image(image_id))

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pub fn iframe(data: RefAny, callback: IFrameCallbackType) -> Self

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pub fn is_node_type(&self, searched_type: NodeType) -> bool

Checks whether this node is of the given node type (div, image, text)

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pub fn has_id(&self, id: &str) -> bool

Checks whether this node has the searched ID attached

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pub fn has_class(&self, class: &str) -> bool

Checks whether this node has the searched class attached

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pub fn has_context_menu(&self) -> bool

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pub fn is_text_node(&self) -> bool

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pub const fn get_node_type(&self) -> &NodeType

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pub fn get_dataset_mut(&mut self) -> &mut OptionRefAny

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pub const fn get_dataset(&self) -> &OptionRefAny

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pub const fn get_ids_and_classes(&self) -> &IdOrClassVec

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pub const fn get_callbacks(&self) -> &CallbackDataVec

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pub const fn get_inline_css_props(&self) -> &NodeDataInlineCssPropertyVec

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pub fn get_clip_mask(&self) -> Option<&ImageMask>

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pub fn get_tab_index(&self) -> Option<&TabIndex>

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pub fn get_accessibility_info(&self) -> Option<&Box<AccessibilityInfo>>

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pub fn get_menu_bar(&self) -> Option<&Box<Menu>>

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pub fn get_context_menu(&self) -> Option<&Box<Menu>>

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pub fn set_node_type(&mut self, node_type: NodeType)

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pub fn set_dataset(&mut self, data: OptionRefAny)

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pub fn set_ids_and_classes(&mut self, ids_and_classes: IdOrClassVec)

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pub fn set_callbacks(&mut self, callbacks: CallbackDataVec)

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pub fn set_inline_css_props( &mut self, inline_css_props: NodeDataInlineCssPropertyVec, )

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pub fn set_clip_mask(&mut self, clip_mask: ImageMask)

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pub fn set_tab_index(&mut self, tab_index: TabIndex)

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pub fn set_accessibility_info(&mut self, accessibility_info: AccessibilityInfo)

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pub fn set_menu_bar(&mut self, menu_bar: Menu)

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pub fn set_context_menu(&mut self, context_menu: Menu)

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pub fn with_context_menu(self, context_menu: Menu) -> Self

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pub fn add_callback( &mut self, event: EventFilter, data: RefAny, callback: CallbackType, )

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pub fn add_id(&mut self, s: AzString)

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pub fn add_class(&mut self, s: AzString)

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pub fn add_normal_css_property(&mut self, p: CssProperty)

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pub fn add_hover_css_property(&mut self, p: CssProperty)

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pub fn add_active_css_property(&mut self, p: CssProperty)

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pub fn add_focus_css_property(&mut self, p: CssProperty)

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pub fn calculate_node_data_hash(&self) -> DomNodeHash

Calculates a deterministic node hash for this node

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pub fn with_tab_index(self, tab_index: TabIndex) -> Self

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pub fn with_dataset(self, data: OptionRefAny) -> Self

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pub fn with_ids_and_classes(self, ids_and_classes: IdOrClassVec) -> Self

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pub fn with_callbacks(self, callbacks: CallbackDataVec) -> Self

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pub fn with_inline_css_props( self, inline_css_props: NodeDataInlineCssPropertyVec, ) -> Self

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pub fn swap_with_default(&mut self) -> Self

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pub fn copy_special(&self) -> Self

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pub fn is_focusable(&self) -> bool

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pub fn get_iframe_node(&mut self) -> Option<&mut IFrameNode>

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pub fn get_render_image_callback_node<'a>( &'a mut self, ) -> Option<(&'a mut ImageCallback, ImageRefHash)>

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pub fn debug_print_start( &self, css_cache: &CssPropertyCache, node_id: &NodeId, node_state: &StyledNodeState, ) -> String

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pub fn debug_print_end(&self) -> String

Trait Implementations§

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impl Clone for NodeData

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NodeData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for NodeData

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Display for NodeData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Extend<NodeData> for NodeDataVec

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fn extend<T: IntoIterator<Item = NodeData>>(&mut self, iter: T)

Extends a collection with the contents of an iterator. Read more
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fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
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fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
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impl FromIterator<NodeData> for NodeDataVec

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fn from_iter<T>(iter: T) -> Self
where T: IntoIterator<Item = NodeData>,

Creates a value from an iterator. Read more
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impl Hash for NodeData

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fn hash<H: Hasher>(&self, state: &mut H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for NodeData

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fn cmp(&self, other: &NodeData) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for NodeData

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fn eq(&self, other: &NodeData) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for NodeData

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fn partial_cmp(&self, other: &NodeData) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Eq for NodeData

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impl Send for NodeData

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impl StructuralPartialEq for NodeData

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.