#[repr(C)]pub struct RenderImageCallback {
pub cb: RenderImageCallbackType,
}Expand description
Callbacks that returns a rendered OpenGL texture
Fields§
§cb: RenderImageCallbackTypeTrait Implementations§
Source§impl Clone for RenderImageCallback
impl Clone for RenderImageCallback
Source§impl Debug for RenderImageCallback
impl Debug for RenderImageCallback
Source§impl Display for RenderImageCallback
impl Display for RenderImageCallback
Source§impl Hash for RenderImageCallback
impl Hash for RenderImageCallback
Source§impl Ord for RenderImageCallback
impl Ord for RenderImageCallback
Source§impl PartialEq for RenderImageCallback
impl PartialEq for RenderImageCallback
Source§impl PartialOrd for RenderImageCallback
impl PartialOrd for RenderImageCallback
impl Copy for RenderImageCallback
impl Eq for RenderImageCallback
Auto Trait Implementations§
impl Freeze for RenderImageCallback
impl RefUnwindSafe for RenderImageCallback
impl Send for RenderImageCallback
impl Sync for RenderImageCallback
impl Unpin for RenderImageCallback
impl UnwindSafe for RenderImageCallback
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more