#[repr(C)]pub struct VertexShaderCompileError {
pub error_id: i32,
pub info_log: AzString,
}Fields§
§error_id: i32§info_log: AzStringTrait Implementations§
Source§impl Clone for VertexShaderCompileError
impl Clone for VertexShaderCompileError
Source§fn clone(&self) -> VertexShaderCompileError
fn clone(&self) -> VertexShaderCompileError
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for VertexShaderCompileError
impl Debug for VertexShaderCompileError
Source§impl Display for VertexShaderCompileError
impl Display for VertexShaderCompileError
Source§impl Hash for VertexShaderCompileError
impl Hash for VertexShaderCompileError
Source§impl Ord for VertexShaderCompileError
impl Ord for VertexShaderCompileError
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for VertexShaderCompileError
impl PartialEq for VertexShaderCompileError
Source§fn eq(&self, other: &VertexShaderCompileError) -> bool
fn eq(&self, other: &VertexShaderCompileError) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl PartialOrd for VertexShaderCompileError
impl PartialOrd for VertexShaderCompileError
impl Eq for VertexShaderCompileError
Auto Trait Implementations§
impl Freeze for VertexShaderCompileError
impl RefUnwindSafe for VertexShaderCompileError
impl Send for VertexShaderCompileError
impl Sync for VertexShaderCompileError
impl Unpin for VertexShaderCompileError
impl UnsafeUnpin for VertexShaderCompileError
impl UnwindSafe for VertexShaderCompileError
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more