#[repr(C, u8)]pub enum OptionGamepadState {
None,
Some(GamepadState),
}Variants§
None
Some(GamepadState)
Implementations§
Source§impl OptionGamepadState
impl OptionGamepadState
pub fn into_option(&self) -> Option<GamepadState>
Source§impl OptionGamepadState
impl OptionGamepadState
pub fn as_option(&self) -> Option<&GamepadState>
pub fn replace(&mut self, value: GamepadState) -> OptionGamepadState
pub fn is_some(&self) -> bool
pub fn is_none(&self) -> bool
pub const fn as_ref(&self) -> Option<&GamepadState>
pub fn as_mut(&mut self) -> Option<&mut GamepadState>
pub fn map<U, F: FnOnce(GamepadState) -> U>(self, f: F) -> Option<U>
pub fn and_then<U, F>(self, f: F) -> Option<U>
Trait Implementations§
Source§impl Clone for OptionGamepadState
impl Clone for OptionGamepadState
Source§fn clone(&self) -> OptionGamepadState
fn clone(&self) -> OptionGamepadState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for OptionGamepadState
impl Debug for OptionGamepadState
Source§impl Default for OptionGamepadState
impl Default for OptionGamepadState
Source§fn default() -> OptionGamepadState
fn default() -> OptionGamepadState
Returns the “default value” for a type. Read more
Source§impl From<Option<GamepadState>> for OptionGamepadState
impl From<Option<GamepadState>> for OptionGamepadState
Source§fn from(o: Option<GamepadState>) -> OptionGamepadState
fn from(o: Option<GamepadState>) -> OptionGamepadState
Converts to this type from the input type.
Source§impl From<OptionGamepadState> for Option<GamepadState>
impl From<OptionGamepadState> for Option<GamepadState>
Source§fn from(o: OptionGamepadState) -> Option<GamepadState>
fn from(o: OptionGamepadState) -> Option<GamepadState>
Converts to this type from the input type.
Source§impl PartialEq for OptionGamepadState
impl PartialEq for OptionGamepadState
Source§fn eq(&self, other: &OptionGamepadState) -> bool
fn eq(&self, other: &OptionGamepadState) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for OptionGamepadState
impl StructuralPartialEq for OptionGamepadState
Auto Trait Implementations§
impl Freeze for OptionGamepadState
impl RefUnwindSafe for OptionGamepadState
impl Send for OptionGamepadState
impl Sync for OptionGamepadState
impl Unpin for OptionGamepadState
impl UnsafeUnpin for OptionGamepadState
impl UnwindSafe for OptionGamepadState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more