pub struct AccessibilityStateVec {
pub run_destructor: bool,
/* private fields */
}Fields§
§run_destructor: boolWhether to run the destructor on drop (prevents double-free when cloned to C)
Implementations§
Source§impl AccessibilityStateVec
impl AccessibilityStateVec
pub fn new() -> AccessibilityStateVec
pub fn with_capacity(cap: usize) -> Self
pub const fn from_const_slice(input: &'static [AccessibilityState]) -> Self
pub fn from_vec(input: Vec<AccessibilityState>) -> Self
pub fn iter(&self) -> Iter<'_, AccessibilityState>
pub fn ptr_as_usize(&self) -> usize
pub const fn len(&self) -> usize
pub const fn capacity(&self) -> usize
pub const fn is_empty(&self) -> bool
Sourcepub fn get(&self, index: usize) -> Option<&AccessibilityState>
pub fn get(&self, index: usize) -> Option<&AccessibilityState>
Returns a reference to the element at the given index (Rust-only, inline).
Sourcepub fn c_get(&self, index: usize) -> OptionAccessibilityStatewhere
AccessibilityState: Clone,
pub fn c_get(&self, index: usize) -> OptionAccessibilityStatewhere
AccessibilityState: Clone,
C-API compatible get function. Returns a copy of the element at the given index. Returns None if the index is out of bounds.
Sourcepub fn as_slice(&self) -> &[AccessibilityState]
pub fn as_slice(&self) -> &[AccessibilityState]
Returns the vec as a Rust slice (Rust-only, not C-API compatible).
Sourcepub fn as_c_slice(&self) -> AccessibilityStateVecSlice
pub fn as_c_slice(&self) -> AccessibilityStateVecSlice
Returns a C-compatible slice of the entire Vec.
Sourcepub fn as_c_slice_range(
&self,
start: usize,
end: usize,
) -> AccessibilityStateVecSlice
pub fn as_c_slice_range( &self, start: usize, end: usize, ) -> AccessibilityStateVecSlice
Returns a C-compatible slice of a range within the Vec. If the range is out of bounds, it is clamped to the valid range.
Sourcepub fn as_ptr(&self) -> *const AccessibilityState
pub fn as_ptr(&self) -> *const AccessibilityState
Returns a pointer to the Vec’s data.
Use len() to get the number of elements.
Source§impl AccessibilityStateVec
impl AccessibilityStateVec
pub fn from_copy_on_write( input: Cow<'static, [AccessibilityState]>, ) -> AccessibilityStateVec
Sourcepub fn from_item(item: AccessibilityState) -> Self
pub fn from_item(item: AccessibilityState) -> Self
Creates a Vec containing a single element
Sourcepub unsafe fn copy_from_ptr(ptr: *const AccessibilityState, len: usize) -> Self
pub unsafe fn copy_from_ptr(ptr: *const AccessibilityState, len: usize) -> Self
Copies elements from a C array pointer into a new Vec.
§Safety
ptrmust be valid for readinglenelements- The memory must be properly aligned for
$struct_type - The elements are cloned, so
$struct_typemust implementClone
Sourcepub fn clone_self(&self) -> Self
pub fn clone_self(&self) -> Self
NOTE: CLONES the memory if the memory is external or &’static Moves the memory out if the memory is library-allocated
Sourcepub fn into_library_owned_vec(self) -> Vec<AccessibilityState>
pub fn into_library_owned_vec(self) -> Vec<AccessibilityState>
NOTE: CLONES the memory if the memory is external or &’static Moves the memory out if the memory is library-allocated
Trait Implementations§
Source§impl AsRef<[AccessibilityState]> for AccessibilityStateVec
impl AsRef<[AccessibilityState]> for AccessibilityStateVec
Source§fn as_ref(&self) -> &[AccessibilityState]
fn as_ref(&self) -> &[AccessibilityState]
Source§impl Clone for AccessibilityStateVec
impl Clone for AccessibilityStateVec
Source§impl Debug for AccessibilityStateVec
impl Debug for AccessibilityStateVec
Source§impl Default for AccessibilityStateVec
impl Default for AccessibilityStateVec
Source§impl Drop for AccessibilityStateVec
impl Drop for AccessibilityStateVec
Source§impl From<&'static [AccessibilityState]> for AccessibilityStateVec
impl From<&'static [AccessibilityState]> for AccessibilityStateVec
Source§fn from(input: &'static [AccessibilityState]) -> AccessibilityStateVec
fn from(input: &'static [AccessibilityState]) -> AccessibilityStateVec
Source§impl From<Vec<AccessibilityState>> for AccessibilityStateVec
impl From<Vec<AccessibilityState>> for AccessibilityStateVec
Source§fn from(input: Vec<AccessibilityState>) -> AccessibilityStateVec
fn from(input: Vec<AccessibilityState>) -> AccessibilityStateVec
Source§impl FromIterator<AccessibilityState> for AccessibilityStateVec
impl FromIterator<AccessibilityState> for AccessibilityStateVec
Source§fn from_iter<T>(iter: T) -> Selfwhere
T: IntoIterator<Item = AccessibilityState>,
fn from_iter<T>(iter: T) -> Selfwhere
T: IntoIterator<Item = AccessibilityState>,
Source§impl Hash for AccessibilityStateVec
impl Hash for AccessibilityStateVec
Source§impl Ord for AccessibilityStateVec
impl Ord for AccessibilityStateVec
Source§impl PartialEq for AccessibilityStateVec
impl PartialEq for AccessibilityStateVec
Source§impl PartialOrd for AccessibilityStateVec
impl PartialOrd for AccessibilityStateVec
impl Eq for AccessibilityStateVec
impl Send for AccessibilityStateVec
impl Sync for AccessibilityStateVec
Auto Trait Implementations§
impl Freeze for AccessibilityStateVec
impl RefUnwindSafe for AccessibilityStateVec
impl Unpin for AccessibilityStateVec
impl UnsafeUnpin for AccessibilityStateVec
impl UnwindSafe for AccessibilityStateVec
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more