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LayoutCallbackInfoRefData

Struct LayoutCallbackInfoRefData 

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#[repr(C)]
pub struct LayoutCallbackInfoRefData<'a> { pub image_cache: &'a ImageCache, pub gl_context: &'a OptionGlContextPtr, pub system_fonts: &'a FcFontCache, pub system_style: Arc<SystemStyle>, }
Expand description

Gives the layout() function access to the RendererResources and the Window (for querying images and fonts, as well as width / height) Reference data container for LayoutCallbackInfo (all read-only fields)

This struct consolidates all readonly references that layout callbacks need to query state. By grouping these into a single struct, we reduce the number of parameters to LayoutCallbackInfo::new() from 6 to 2, making the API more maintainable and easier to extend.

This is pure syntax sugar - the struct lives on the stack in the caller and is passed by reference.

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§image_cache: &'a ImageCache

Allows the layout() function to reference image IDs

§gl_context: &'a OptionGlContextPtr

OpenGL context so that the layout() function can render textures

§system_fonts: &'a FcFontCache

Reference to the system font cache

§system_style: Arc<SystemStyle>

Platform-specific system style (colors, spacing, etc.) Used for CSD rendering and menu windows.

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impl<'a> Debug for LayoutCallbackInfoRefData<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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