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MouseState

Struct MouseState 

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#[repr(C)]
pub struct MouseState { pub pointer_device_id: u64, pub cursor_position: CursorPosition, pub mouse_cursor_type: OptionMouseCursorType, pub pointer_source: PointerSource, pub is_cursor_locked: bool, pub left_down: bool, pub right_down: bool, pub middle_down: bool, pub other_down: u8, }
Expand description

Mouse position, cursor type, user scroll input, etc.

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§pointer_device_id: u64

Which physical pointing device is driving, or 0 when the platform does not say. (READONLY)

§cursor_position: CursorPosition

Where is the mouse cursor currently? Set to None if the window is not focused. (READWRITE)

§mouse_cursor_type: OptionMouseCursorType

Current mouse cursor type, set to None if the cursor is hidden. (READWRITE)

§pointer_source: PointerSource

What kind of device is currently driving the pointer. (READONLY)

On MouseState rather than on the event because it is a property of the DEVICE, not of one motion — an app can ask “is this a trackpad?” from any callback, not only from inside a pointer handler.

§is_cursor_locked: bool

Is the mouse cursor locked to the current window (important for applications like games)? (READWRITE)

§left_down: bool

Is the left mouse button down? (READONLY)

§right_down: bool

Is the right mouse button down? (READONLY)

§middle_down: bool

Is the middle mouse button down? (READONLY)

§other_down: u8

Bitmask of the thumb buttons currently held. (READONLY)

A bitmask rather than two bools because the set is open-ended: a mouse can report buttons past forward, and the shells already carry them as MouseButton::Other(n). Bit 0 is back, bit 1 is forward — see MOUSE_OTHER_MASK_BACK / MOUSE_OTHER_MASK_FORWARD; use MouseState::back_down and MouseState::forward_down rather than testing bits by hand.

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impl MouseState

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pub const fn back_down(&self) -> bool

Whether the thumb “back” button is held.

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pub const fn forward_down(&self) -> bool

Whether the thumb “forward” button is held.

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pub const fn matches(&self, context: &ContextMenuMouseButton) -> bool

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impl MouseState

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pub const fn mouse_down(&self) -> bool

Returns whether any mouse button (left, right or center) is currently held down

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pub const fn button_state(&self) -> MouseButtonState

Snapshot the button-down flags as a MouseButtonState for drag tracking.

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impl Clone for MouseState

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fn clone(&self) -> MouseState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for MouseState

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impl Debug for MouseState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for MouseState

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Eq for MouseState

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impl From<&MouseState> for MouseButtonState

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fn from(s: &MouseState) -> Self

Converts to this type from the input type.
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impl PartialEq for MouseState

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fn eq(&self, other: &MouseState) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl PartialOrd for MouseState

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fn partial_cmp(&self, other: &MouseState) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
1.0.0 (const: unstable) · Source§

fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
1.0.0 (const: unstable) · Source§

fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
1.0.0 (const: unstable) · Source§

fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
1.0.0 (const: unstable) · Source§

fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StructuralPartialEq for MouseState

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.