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KeyboardState

Struct KeyboardState 

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#[repr(C)]
pub struct KeyboardState { pub current_virtual_keycode: OptionVirtualKeyCode, pub pressed_virtual_keycodes: VirtualKeyCodeVec, pub pressed_scancodes: ScanCodeVec, pub modifiers: KeyModifiers, pub locks: KeyLocks, pub is_repeat: bool, pub current_physical_key: OptionPhysicalKey, }
Expand description

Determines which keys are pressed currently (modifiers, etc.)

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§current_virtual_keycode: OptionVirtualKeyCode

Currently pressed virtual keycode - DO NOT USE THIS FOR TEXT INPUT.

For text input, use the text_input parameter in callbacks. For example entering à will fire a VirtualKeyCode::Grave, then VirtualKeyCode::A, so to correctly combine characters, the framework handles text composition internally.

§pressed_virtual_keycodes: VirtualKeyCodeVec

Currently pressed virtual keycodes (READONLY) - it can happen that more than one key is pressed

This is essentially an “extension” of current_scancodes - current_keys stores the characters, but what if the pressed key is not a character (such as ArrowRight or PgUp)?

Note that this can have an overlap, so pressing “a” on the keyboard will insert both a VirtualKeyCode::A into current_virtual_keycodes and text input will be handled by the framework automatically for contenteditable nodes.

§pressed_scancodes: ScanCodeVec

Same as current_virtual_keycodes, but the scancode identifies the physical key pressed, independent of the keyboard layout. The scancode does not change if the user adjusts the host’s keyboard map. Use when the physical location of the key is more important than the key’s host GUI semantics, such as for movement controls in a first-person game (German keyboard: Z key, UK keyboard: Y key, etc.)

§modifiers: KeyModifiers

Which modifiers are held right now. (READONLY)

Derivable from pressed_virtual_keycodes by scanning for the six modifier keycodes, which is what every caller was doing. Carrying it directly makes the common check cheap and makes ModifiersChanged possible to emit at all.

§locks: KeyLocks

Which lock keys are engaged. (READONLY)

NOT derivable from the pressed set: a lock is a toggle, so it stays on after the key is released and no key event describes it. It has to be read from the OS.

§is_repeat: bool

Whether the current key event is an auto-repeat rather than a fresh press. (READONLY)

A text field wants repeats; a jump button does not, and without this the two are indistinguishable.

§current_physical_key: OptionPhysicalKey

Physical position of the currently pressed key. (READONLY)

Implementations§

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impl KeyboardState

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pub fn shift_down(&self) -> bool

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pub fn ctrl_down(&self) -> bool

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pub fn alt_down(&self) -> bool

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pub fn super_down(&self) -> bool

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pub fn primary_down(&self) -> bool

The platform’s PRIMARY shortcut modifier: Cmd (super) on macOS, Ctrl everywhere else (MWA-A2). Every standard editing shortcut (copy / cut / paste / select-all / undo / redo) keys off this — hardcoding ctrl_down() made Cmd+C/X/V/A/Z dead on macOS, where Cmd arrives as LWin/super.

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pub fn is_key_down(&self, key: VirtualKeyCode) -> bool

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pub fn derived_modifiers(&self) -> KeyModifiers

The modifier set implied by the keys currently held.

modifiers is a stored field because callbacks read it directly and ModifiersChanged diffs against it, but its VALUE is a pure function of the pressed set — so it must never be assigned independently, only recomputed from here.

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pub fn sync_modifiers(&mut self)

Bring modifiers back in step with the pressed set.

Call this after ANY change to pressed_virtual_keycodes. Nothing did, on any backend, so modifiers sat at its default: every callback that read it saw “no modifiers held” no matter what was down, and ModifiersChanged could never fire because the diff compared two identical defaults. The derived accessors (shift_down() and friends) were right the whole time, which is why shortcuts still worked and the gap stayed invisible.

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pub fn matches_accelerator(&self, chord: &[AcceleratorKey]) -> bool

Returns true iff every entry of chord is currently active in this keyboard state. Used by accelerator/keymap registrations to evaluate shortcuts like [Ctrl, Shift, Key(VirtualKeyCode::S)].

An empty chord matches trivially.

Trait Implementations§

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impl Clone for KeyboardState

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fn clone(&self) -> KeyboardState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for KeyboardState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for KeyboardState

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fn default() -> KeyboardState

Returns the “default value” for a type. Read more
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impl Eq for KeyboardState

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impl PartialEq for KeyboardState

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fn eq(&self, other: &KeyboardState) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for KeyboardState

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Owned = T

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type Error = !

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Performs the conversion.
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