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HapticPattern

Enum HapticPattern 

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#[repr(C)]
pub enum HapticPattern {
Show 19 variants Selection = 0, ImpactLight = 1, ImpactMedium = 2, ImpactHeavy = 3, ImpactSoft = 4, ImpactRigid = 5, Success = 6, Warning = 7, Error = 8, KeyPress = 9, KeyRelease = 10, LongPress = 11, ContextClick = 12, TextHandleMove = 13, GestureStart = 14, GestureEnd = 15, Rise = 16, Fall = 17, Spin = 18,
}
Expand description

A haptic pattern to play, named by INTENT rather than by waveform.

See the module docs for the per-platform mapping and for why this names intents instead of envelopes.

Variants§

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Selection = 0

A value moved to a new discrete step — a slider hitting a detent, a picker wheel advancing, a segmented control changing. The lightest thing in the vocabulary; safe to fire repeatedly during a drag.

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ImpactLight = 1

A small, light collision — a lightweight object landing.

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ImpactMedium = 2

A moderate collision. The sensible default for “something happened”.

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ImpactHeavy = 3

A large, heavy collision — a heavyweight object landing.

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ImpactSoft = 4

A dull, compliant thud — the impact of something soft. Distinguished from ImpactLight by texture, not strength.

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ImpactRigid = 5

A crisp, hard tap — the impact of something inflexible. Distinguished from ImpactHeavy by texture, not strength.

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Success = 6

A task completed successfully.

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Warning = 7

A task completed, but something needs attention.

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Error = 8

A task failed, or an action was rejected — an invalid drop target, a form that will not submit.

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KeyPress = 9

A key went down on an on-screen keyboard.

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KeyRelease = 10

A key came up on an on-screen keyboard.

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LongPress = 11

A long press crossed its threshold and is now committed. Fire this at the MOMENT the threshold is crossed, not when the finger lifts — the whole point is to tell the user they can let go.

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ContextClick = 12

A secondary/context action was invoked — a right-click, a long-press menu opening.

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TextHandleMove = 13

A text selection handle moved to a new character position.

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GestureStart = 14

A continuous gesture began and is now tracking.

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GestureEnd = 15

A continuous gesture ended.

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Rise = 16

A quick upward sweep — something growing, expanding, being picked up.

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Fall = 17

A quick downward sweep — something shrinking, collapsing, being dropped.

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Spin = 18

A spinning, bidirectional flutter — momentum, a wheel being flicked.

Implementations§

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impl HapticPattern

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pub const fn fallback(self) -> Option<HapticPattern>

The next-simplest pattern to try when a backend cannot render this one.

Backends walk this chain rather than silently dropping the request, so a caller asking for Spin on a device whose actuator predates the primitive still feels something. Every chain terminates at Selection, which every haptic device on every platform can render; Selection itself returns None, which is the signal to give up.

This exists because the degradation is a property of the PATTERN, not of the backend — otherwise all six backends would each invent their own (differing) fallback and the same call would feel unrelated across platforms.

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pub fn resolve( self, supported: impl Fn(HapticPattern) -> bool, ) -> Option<HapticPattern>

Walk fallback until supported accepts a pattern.

Backends call this instead of matching on the pattern twice. Returns None if nothing in the chain is supported, which means the request should be dropped.

Trait Implementations§

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impl Clone for HapticPattern

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fn clone(&self) -> HapticPattern

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for HapticPattern

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impl Debug for HapticPattern

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for HapticPattern

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impl Hash for HapticPattern

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for HapticPattern

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fn cmp(&self, other: &HapticPattern) -> Ordering

This method returns an Ordering between self and other. Read more
1.21.0 (const: unstable) · Source§

fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
1.21.0 (const: unstable) · Source§

fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
1.50.0 (const: unstable) · Source§

fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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fn clamp_to<R>(self, range: R) -> Self
where Self: Sized, R: ClampBounds<Self>,

🔬This is a nightly-only experimental API. (clamp_to)
Restrict a value to a certain range. Read more
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impl PartialEq for HapticPattern

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fn eq(&self, other: &HapticPattern) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl PartialOrd for HapticPattern

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fn partial_cmp(&self, other: &HapticPattern) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
1.0.0 (const: unstable) · Source§

fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
1.0.0 (const: unstable) · Source§

fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
1.0.0 (const: unstable) · Source§

fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
1.0.0 (const: unstable) · Source§

fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StructuralPartialEq for HapticPattern

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> GetHash for T
where T: Hash,

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fn get_hash(&self) -> u64

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.