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DebugState

Struct DebugState 

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#[repr(C)]
pub struct DebugState {
Show 28 fields pub show_hit_test_areas: bool, pub profiler_dbg: bool, pub render_target_dbg: bool, pub texture_cache_dbg: bool, pub gpu_time_queries: bool, pub gpu_sample_queries: bool, pub disable_batching: bool, pub epochs: bool, pub echo_driver_messages: bool, pub show_overdraw: bool, pub gpu_cache_dbg: bool, pub texture_cache_dbg_clear_evicted: bool, pub picture_caching_dbg: bool, pub primitive_dbg: bool, pub zoom_dbg: bool, pub small_screen: bool, pub disable_opaque_pass: bool, pub disable_alpha_pass: bool, pub disable_clip_masks: bool, pub disable_text_prims: bool, pub disable_gradient_prims: bool, pub obscure_images: bool, pub glyph_flashing: bool, pub smart_profiler: bool, pub invalidation_dbg: bool, pub tile_cache_logging_dbg: bool, pub profiler_capture: bool, pub force_picture_invalidation: bool,
}
Expand description

Toggles webrender debug flags (will make stuff appear on the screen that you might not want to - used for debugging purposes)

Every field here maps onto a webrender::DebugFlags bit except show_hit_test_areas, which is azul’s own overlay. Populate it from the environment with DebugState::from_az_overlay_env — see that function for the verb list and why the hit-test overlay is no longer debug_assertions-only.

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§show_hit_test_areas: bool

Paint a translucent red rectangle over every hit-test area.

azul’s own overlay, not a webrender flag: the compositor draws it while emitting DisplayListItem::HitTestArea, so it shows exactly the regions the hit tester will actually consider — which is the question you have when a click does nothing, or lands on the wrong node.

§profiler_dbg: bool§render_target_dbg: bool§texture_cache_dbg: bool§gpu_time_queries: bool§gpu_sample_queries: bool§disable_batching: bool§epochs: bool§echo_driver_messages: bool§show_overdraw: bool§gpu_cache_dbg: bool§texture_cache_dbg_clear_evicted: bool§picture_caching_dbg: bool§primitive_dbg: bool§zoom_dbg: bool§small_screen: bool§disable_opaque_pass: bool§disable_alpha_pass: bool§disable_clip_masks: bool§disable_text_prims: bool§disable_gradient_prims: bool§obscure_images: bool§glyph_flashing: bool§smart_profiler: bool§invalidation_dbg: bool§tile_cache_logging_dbg: bool§profiler_capture: bool§force_picture_invalidation: bool

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impl DebugState

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pub fn from_az_overlay_env() -> Self

Build a DebugState from the AZ_OVERLAY environment variable.

AZ_OVERLAY is a comma-separated list of verbs, e.g.

AZ_OVERLAY=hit-test
AZ_OVERLAY=hit-test,overdraw,profiler
AZ_OVERLAY=list          # print the verbs and exit-code nothing

WHY THIS EXISTS: the hit-test overlay used to be #[cfg(debug_assertions)] in the compositor, so a debug build painted every hit-test area red and a release build painted none, with no way to ask for either. That is a debug/release divergence in VISUAL OUTPUT — running hello-world showed a red window and the reasonable first guess was “this linked the wrong DLL”. It was not. An overlay you cannot turn on when you need it, and cannot turn off when you do not, is worse than no overlay.

Available in RELEASE builds too, deliberately: the moment you need to see hit-test regions or overdraw is usually on the build a user is running.

Unknown verbs are reported and ignored rather than fatal — a typo in a debugging aid must not stop the app you are trying to debug. Reading the environment needs std; on no_std there is no environment to read, so the overlay is simply off. from_overlay_spec stays available everywhere, so a no_std embedder can still enable overlays explicitly.

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pub fn from_overlay_spec(spec: &str) -> Self

The parser behind DebugState::from_az_overlay_env, separated so it is testable without touching the process environment.

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impl Clone for DebugState

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fn clone(&self) -> DebugState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for DebugState

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impl Debug for DebugState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DebugState

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fn default() -> DebugState

Returns the “default value” for a type. Read more
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impl Eq for DebugState

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impl Hash for DebugState

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for DebugState

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fn cmp(&self, other: &DebugState) -> Ordering

This method returns an Ordering between self and other. Read more
1.21.0 (const: unstable) · Source§

fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for DebugState

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fn eq(&self, other: &DebugState) -> bool

Equality operator ==. Read more
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fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl PartialOrd for DebugState

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fn partial_cmp(&self, other: &DebugState) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl StructuralPartialEq for DebugState

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> GetHash for T
where T: Hash,

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fn get_hash(&self) -> u64

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.