Struct azalea::pathfinder::astar::Node

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pub struct Node<P, M> {
    pub position: P,
    pub movement_data: Option<M>,
    pub came_from: Option<P>,
    pub g_score: f32,
    pub f_score: f32,
}

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§position: P§movement_data: Option<M>§came_from: Option<P>§g_score: f32§f_score: f32

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impl<P, M> Freeze for Node<P, M>
where P: Freeze, M: Freeze,

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impl<P, M> RefUnwindSafe for Node<P, M>

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impl<P, M> Send for Node<P, M>
where P: Send, M: Send,

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impl<P, M> Sync for Node<P, M>
where P: Sync, M: Sync,

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impl<P, M> Unpin for Node<P, M>
where P: Unpin, M: Unpin,

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impl<P, M> UnwindSafe for Node<P, M>
where P: UnwindSafe, M: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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