azalea_protocol/packets/game/
c_remove_mob_effect.rs

1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3use azalea_registry::builtin::MobEffect;
4use azalea_world::MinecraftEntityId;
5
6#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
7pub struct ClientboundRemoveMobEffect {
8    #[var]
9    pub entity_id: MinecraftEntityId,
10    pub effect: MobEffect,
11}