azalea_protocol/packets/game/c_remove_mob_effect.rs
1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3use azalea_registry::builtin::MobEffect;
4use azalea_world::MinecraftEntityId;
5
6#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
7pub struct ClientboundRemoveMobEffect {
8 #[var]
9 pub entity_id: MinecraftEntityId,
10 pub effect: MobEffect,
11}