pub struct ClientboundSetEntityData {
pub id: MinecraftEntityId,
pub packed_items: EntityMetadataItems,
}Fields§
§id: MinecraftEntityId§packed_items: EntityMetadataItemsImplementations§
Trait Implementations§
Source§impl AzBuf for ClientboundSetEntityData
impl AzBuf for ClientboundSetEntityData
fn azalea_write(&self, buf: &mut impl Write) -> Result<(), Error>
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl Clone for ClientboundSetEntityData
impl Clone for ClientboundSetEntityData
Source§fn clone(&self) -> ClientboundSetEntityData
fn clone(&self) -> ClientboundSetEntityData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ClientboundSetEntityData
impl Debug for ClientboundSetEntityData
Source§impl Packet<ClientboundGamePacket> for ClientboundSetEntityData
impl Packet<ClientboundGamePacket> for ClientboundSetEntityData
fn into_variant(self) -> ClientboundGamePacket
Source§impl PartialEq for ClientboundSetEntityData
impl PartialEq for ClientboundSetEntityData
Source§fn eq(&self, other: &ClientboundSetEntityData) -> bool
fn eq(&self, other: &ClientboundSetEntityData) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ClientboundSetEntityData
Auto Trait Implementations§
impl Freeze for ClientboundSetEntityData
impl RefUnwindSafe for ClientboundSetEntityData
impl Send for ClientboundSetEntityData
impl Sync for ClientboundSetEntityData
impl Unpin for ClientboundSetEntityData
impl UnsafeUnpin for ClientboundSetEntityData
impl UnwindSafe for ClientboundSetEntityData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more