pub struct ClientboundEntityPositionSync {
pub id: MinecraftEntityId,
pub values: PositionMoveRotation,
pub on_ground: bool,
}Fields§
§id: MinecraftEntityId§values: PositionMoveRotation§on_ground: boolImplementations§
Trait Implementations§
Source§impl AzBuf for ClientboundEntityPositionSync
impl AzBuf for ClientboundEntityPositionSync
fn azalea_write(&self, buf: &mut impl Write) -> Result<(), Error>
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl Clone for ClientboundEntityPositionSync
impl Clone for ClientboundEntityPositionSync
Source§fn clone(&self) -> ClientboundEntityPositionSync
fn clone(&self) -> ClientboundEntityPositionSync
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Packet<ClientboundGamePacket> for ClientboundEntityPositionSync
impl Packet<ClientboundGamePacket> for ClientboundEntityPositionSync
fn into_variant(self) -> ClientboundGamePacket
Source§impl PartialEq for ClientboundEntityPositionSync
impl PartialEq for ClientboundEntityPositionSync
Source§fn eq(&self, other: &ClientboundEntityPositionSync) -> bool
fn eq(&self, other: &ClientboundEntityPositionSync) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ClientboundEntityPositionSync
Auto Trait Implementations§
impl Freeze for ClientboundEntityPositionSync
impl RefUnwindSafe for ClientboundEntityPositionSync
impl Send for ClientboundEntityPositionSync
impl Sync for ClientboundEntityPositionSync
impl Unpin for ClientboundEntityPositionSync
impl UnsafeUnpin for ClientboundEntityPositionSync
impl UnwindSafe for ClientboundEntityPositionSync
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more