pub struct ClientboundDebugEntityValue {
pub entity_id: MinecraftEntityId,
pub update: DebugSubscriptionUpdate,
}Fields§
§entity_id: MinecraftEntityId§update: DebugSubscriptionUpdateImplementations§
Trait Implementations§
Source§impl AzBuf for ClientboundDebugEntityValue
impl AzBuf for ClientboundDebugEntityValue
fn azalea_write(&self, buf: &mut impl Write) -> Result<(), Error>
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl Clone for ClientboundDebugEntityValue
impl Clone for ClientboundDebugEntityValue
Source§fn clone(&self) -> ClientboundDebugEntityValue
fn clone(&self) -> ClientboundDebugEntityValue
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ClientboundDebugEntityValue
impl Debug for ClientboundDebugEntityValue
Source§impl Packet<ClientboundGamePacket> for ClientboundDebugEntityValue
impl Packet<ClientboundGamePacket> for ClientboundDebugEntityValue
fn into_variant(self) -> ClientboundGamePacket
Source§impl PartialEq for ClientboundDebugEntityValue
impl PartialEq for ClientboundDebugEntityValue
Source§fn eq(&self, other: &ClientboundDebugEntityValue) -> bool
fn eq(&self, other: &ClientboundDebugEntityValue) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for ClientboundDebugEntityValue
Auto Trait Implementations§
impl Freeze for ClientboundDebugEntityValue
impl RefUnwindSafe for ClientboundDebugEntityValue
impl Send for ClientboundDebugEntityValue
impl Sync for ClientboundDebugEntityValue
impl Unpin for ClientboundDebugEntityValue
impl UnsafeUnpin for ClientboundDebugEntityValue
impl UnwindSafe for ClientboundDebugEntityValue
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more