pub struct DebugGameEventInfo {
pub event: GameEvent,
pub pos: Vec3,
}Fields§
§event: GameEvent§pos: Vec3Trait Implementations§
Source§impl AzBuf for DebugGameEventInfo
impl AzBuf for DebugGameEventInfo
fn azalea_write(&self, buf: &mut impl Write) -> Result<(), Error>
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl Clone for DebugGameEventInfo
impl Clone for DebugGameEventInfo
Source§fn clone(&self) -> DebugGameEventInfo
fn clone(&self) -> DebugGameEventInfo
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for DebugGameEventInfo
impl Debug for DebugGameEventInfo
Source§impl PartialEq for DebugGameEventInfo
impl PartialEq for DebugGameEventInfo
Source§fn eq(&self, other: &DebugGameEventInfo) -> bool
fn eq(&self, other: &DebugGameEventInfo) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for DebugGameEventInfo
Auto Trait Implementations§
impl Freeze for DebugGameEventInfo
impl RefUnwindSafe for DebugGameEventInfo
impl Send for DebugGameEventInfo
impl Sync for DebugGameEventInfo
impl Unpin for DebugGameEventInfo
impl UnsafeUnpin for DebugGameEventInfo
impl UnwindSafe for DebugGameEventInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more