pub struct Profile {
pub name: Option<String>,
pub id: Option<Uuid>,
pub properties: Vec<GameProfileProperty>,
}Fields§
§name: Option<String>§id: Option<Uuid>§properties: Vec<GameProfileProperty>Trait Implementations§
Source§impl AzaleaRead for Profile
impl AzaleaRead for Profile
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl AzaleaWrite for Profile
impl AzaleaWrite for Profile
Source§impl DataComponentTrait for Profile
impl DataComponentTrait for Profile
const KIND: DataComponentKind = DataComponentKind::Profile
Source§impl From<Profile> for DataComponentUnion
impl From<Profile> for DataComponentUnion
impl StructuralPartialEq for Profile
Auto Trait Implementations§
impl Freeze for Profile
impl RefUnwindSafe for Profile
impl Send for Profile
impl Sync for Profile
impl Unpin for Profile
impl UnwindSafe for Profile
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more