Particle

Enum Particle 

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pub enum Particle {
Show 115 variants AngryVillager, Block(BlockParticle), BlockMarker(BlockParticle), Bubble, Cloud, CopperFireFlame, Crit, DamageIndicator, DragonBreath, DrippingLava, FallingLava, LandingLava, DrippingWater, FallingWater, Dust(DustParticle), DustColorTransition(DustColorTransitionParticle), Effect, ElderGuardian, EnchantedHit, Enchant, EndRod, EntityEffect(ColorParticle), ExplosionEmitter, Explosion, Gust, SmallGust, GustEmitterLarge, GustEmitterSmall, SonicBoom, FallingDust(BlockParticle), Firework, Fishing, Flame, Infested, CherryLeaves, PaleOakLeaves, TintedLeaves, SculkSoul, SculkCharge(SculkChargeParticle), SculkChargePop, SoulFireFlame, Soul, Flash, HappyVillager, Composter, Heart, InstantEffect, Item(ItemParticle), Vibration(Box<VibrationParticle>), Trail, ItemSlime, ItemCobweb, ItemSnowball, LargeSmoke, Lava, Mycelium, Note, Poof, Portal, Rain, Smoke, WhiteSmoke, Sneeze, Spit, SquidInk, SweepAttack, TotemOfUndying, Underwater, Splash, Witch, BubblePop, CurrentDown, BubbleColumnUp, Nautilus, Dolphin, CampfireCosySmoke, CampfireSignalSmoke, DrippingHoney, FallingHoney, LandingHoney, FallingNectar, FallingSporeBlossom, Ash, CrimsonSpore, WarpedSpore, SporeBlossomAir, DrippingObsidianTear, FallingObsidianTear, LandingObsidianTear, ReversePortal, WhiteAsh, SmallFlame, Snowflake, DrippingDripstoneLava, FallingDripstoneLava, DrippingDripstoneWater, FallingDripstoneWater, GlowSquidInk, Glow, WaxOn, WaxOff, ElectricSpark, Scrape, Shriek(ShriekParticle), EggCrack, DustPlume, TrialSpawnerDetection, TrialSpawnerDetectionOminous, VaultConnection, DustPillar, OminousSpawning, RaidOmen, TrialOmen, BlockCrumble, Firefly,
}
Expand description

A ParticleKind with data potentially attached to it.

Variants§

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AngryVillager

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Block(BlockParticle)

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BlockMarker(BlockParticle)

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Bubble

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Cloud

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CopperFireFlame

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Crit

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DamageIndicator

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DragonBreath

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DrippingLava

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FallingLava

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LandingLava

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DrippingWater

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FallingWater

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Dust(DustParticle)

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DustColorTransition(DustColorTransitionParticle)

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Effect

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ElderGuardian

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EnchantedHit

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Enchant

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EndRod

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EntityEffect(ColorParticle)

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ExplosionEmitter

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Explosion

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Gust

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SmallGust

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GustEmitterLarge

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GustEmitterSmall

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SonicBoom

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FallingDust(BlockParticle)

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Firework

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Fishing

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Flame

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Infested

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CherryLeaves

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PaleOakLeaves

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TintedLeaves

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SculkSoul

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SculkCharge(SculkChargeParticle)

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SculkChargePop

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SoulFireFlame

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Soul

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Flash

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HappyVillager

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Composter

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Heart

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InstantEffect

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Item(ItemParticle)

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Vibration(Box<VibrationParticle>)

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Trail

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ItemSlime

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ItemCobweb

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ItemSnowball

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LargeSmoke

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Lava

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Mycelium

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Note

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Poof

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Portal

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Rain

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Smoke

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WhiteSmoke

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Sneeze

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Spit

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SquidInk

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SweepAttack

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TotemOfUndying

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Underwater

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Splash

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Witch

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BubblePop

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CurrentDown

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BubbleColumnUp

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Nautilus

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Dolphin

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CampfireCosySmoke

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CampfireSignalSmoke

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DrippingHoney

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FallingHoney

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LandingHoney

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FallingNectar

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FallingSporeBlossom

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Ash

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CrimsonSpore

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WarpedSpore

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SporeBlossomAir

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DrippingObsidianTear

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FallingObsidianTear

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LandingObsidianTear

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ReversePortal

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WhiteAsh

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SmallFlame

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Snowflake

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DrippingDripstoneLava

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FallingDripstoneLava

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DrippingDripstoneWater

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FallingDripstoneWater

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GlowSquidInk

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Glow

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WaxOn

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WaxOff

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ElectricSpark

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Scrape

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Shriek(ShriekParticle)

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EggCrack

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DustPlume

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TrialSpawnerDetection

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TrialSpawnerDetectionOminous

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VaultConnection

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DustPillar

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OminousSpawning

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RaidOmen

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TrialOmen

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BlockCrumble

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Firefly

Implementations§

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impl Particle

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pub fn write_without_id(&self, buf: &mut impl Write) -> Result<(), Error>

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impl Particle

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pub fn azalea_read_id( buf: &mut Cursor<&[u8]>, id: u32, ) -> Result<Self, BufReadError>

Trait Implementations§

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impl AzaleaRead for Particle

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fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>

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impl AzaleaWrite for Particle

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fn azalea_write(&self, buf: &mut impl Write) -> Result<(), Error>

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impl Clone for Particle

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fn clone(&self) -> Particle

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for Particle
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have Component<Mutability = Mutable>, while immutable components will instead have Component<Mutability = Immutable>. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn map_entities<M: EntityMapper>(this: &mut Self, mapper: &mut M)

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_replace ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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impl Debug for Particle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Particle

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl From<ParticleKind> for Particle

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fn from(kind: ParticleKind) -> Self

Convert a particle kind into particle data.

If the particle has data attached (like block particles), then it’s set to the default.

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impl PartialEq for Particle

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fn eq(&self, other: &Particle) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Particle

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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impl<C> BundleFromComponents for C
where C: Component,

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSend for T
where T: Any + Send,

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fn into_any_send(self: Box<T>) -> Box<dyn Any + Send>

Converts Box<Trait> (where Trait: DowncastSend) to Box<dyn Any + Send>, which can then be downcast into Box<ConcreteType> where ConcreteType implements Trait.
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impl<C> DynamicBundle for C
where C: Component,

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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

Moves the components out of the bundle. Read more
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unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )

Applies the after-effects of spawning this bundle. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using default().

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoResult<T> for T

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fn into_result(self) -> Result<T, RunSystemError>

Converts this type into the system output type.
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impl<A> Is for A
where A: Any,

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fn is<T>() -> bool
where T: Any,

Checks if the current type “is” another type, using a TypeId equality comparison. This is most useful in the context of generic logic. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

Creates a type-erased clone of this value.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,