Struct azalea_entity::LookDirection
source · pub struct LookDirection {
pub y_rot: f32,
pub x_rot: f32,
}Expand description
A component that contains the direction an entity is looking.
Fields§
§y_rot: f32Left and right. Aka yaw.
x_rot: f32Up and down. Aka pitch.
Implementations§
Trait Implementations§
source§impl Clone for LookDirection
impl Clone for LookDirection
source§fn clone(&self) -> LookDirection
fn clone(&self) -> LookDirection
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Component for LookDirection
impl Component for LookDirection
§type Storage = TableStorage
type Storage = TableStorage
A marker type indicating the storage type used for this component.
This must be either
TableStorage or SparseStorage.source§impl Debug for LookDirection
impl Debug for LookDirection
source§impl Default for LookDirection
impl Default for LookDirection
source§fn default() -> LookDirection
fn default() -> LookDirection
Returns the “default value” for a type. Read more
source§impl From<LookDirection> for (f32, f32)
impl From<LookDirection> for (f32, f32)
source§fn from(value: LookDirection) -> Self
fn from(value: LookDirection) -> Self
Converts to this type from the input type.
source§impl Hash for LookDirection
impl Hash for LookDirection
source§impl PartialEq for LookDirection
impl PartialEq for LookDirection
source§fn eq(&self, other: &LookDirection) -> bool
fn eq(&self, other: &LookDirection) -> bool
This method tests for
self and other values to be equal, and is used
by ==.impl Copy for LookDirection
impl Eq for LookDirection
impl StructuralPartialEq for LookDirection
Auto Trait Implementations§
impl Freeze for LookDirection
impl RefUnwindSafe for LookDirection
impl Send for LookDirection
impl Sync for LookDirection
impl Unpin for LookDirection
impl UnwindSafe for LookDirection
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given World.