Struct azalea_entity::Rotations
source · pub struct Rotations {
pub x: f32,
pub y: f32,
pub z: f32,
}Expand description
A set of x, y, and z rotations. This is used for armor stands.
Fields§
§x: f32§y: f32§z: f32Trait Implementations§
source§impl McBufReadable for Rotations
impl McBufReadable for Rotations
Auto Trait Implementations§
impl RefUnwindSafe for Rotations
impl Send for Rotations
impl Sync for Rotations
impl Unpin for Rotations
impl UnwindSafe for Rotations
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
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T: Any,
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source§impl<T> FromWorld for Twhere
T: Default,
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T: Default,
source§fn from_world(_world: &mut World) -> T
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