Struct azalea_entity::Position
source · pub struct Position(/* private fields */);Expand description
The position of the entity right now.
You are free to change this; there’s systems that update the indexes automatically.
Implementations§
Methods from Deref<Target = Vec3>§
pub fn with_delta(&self, delta: &impl PositionDeltaTrait) -> Vec3
pub fn length_squared(&self) -> f64
pub fn normalize(&self) -> Vec3
pub fn multiply(&self, x: f64, y: f64, z: f64) -> Vec3
pub fn scale(&self, amount: f64) -> Vec3
sourcepub fn length_sqr(&self) -> f64
pub fn length_sqr(&self) -> f64
Get the distance of this vector to the origin by doing x^2 + y^2 + z^2.
sourcepub fn distance_to_sqr(&self, other: &Vec3) -> f64
pub fn distance_to_sqr(&self, other: &Vec3) -> f64
Get the squared distance from this position to another position.
Equivalent to (self - other).length_sqr().
pub fn horizontal_distance_sqr(&self) -> f64
pub fn horizontal_distance_to_sqr(&self, other: &Vec3) -> f64
sourcepub fn down(&self, y: f64) -> Vec3
pub fn down(&self, y: f64) -> Vec3
Return a new instance of this position with the y coordinate decreased by the given number.
sourcepub fn up(&self, y: f64) -> Vec3
pub fn up(&self, y: f64) -> Vec3
Return a new instance of this position with the y coordinate increased by the given number.
pub fn dot(&self, other: Vec3) -> f64
sourcepub fn length(&self) -> f64
pub fn length(&self) -> f64
Get the distance of this vector to the origin by doing
sqrt(x^2 + y^2 + z^2).
sourcepub fn distance_to(&self, other: &Vec3) -> f64
pub fn distance_to(&self, other: &Vec3) -> f64
Get the distance from this position to another position.
Equivalent to (self - other).length().
Trait Implementations§
source§impl Component for Position
impl Component for Position
§type Storage = TableStorage
type Storage = TableStorage
A marker type indicating the storage type used for this component.
This must be either
TableStorage or SparseStorage.source§impl PartialEq for Position
impl PartialEq for Position
impl Copy for Position
impl StructuralPartialEq for Position
Auto Trait Implementations§
impl RefUnwindSafe for Position
impl Send for Position
impl Sync for Position
impl Unpin for Position
impl UnwindSafe for Position
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given World.