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MenuOpenedEvent

Struct MenuOpenedEvent 

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pub struct MenuOpenedEvent {
    pub entity: Entity,
    pub window_id: i32,
    pub menu_type: MenuKind,
    pub title: FormattedText,
}
Expand description

A Bevy trigger that’s fired when our client should show a new screen (like a chest or crafting table).

To watch for the menu being closed, you could use ClientsideCloseContainerEvent. To close it manually, use CloseContainerEvent.

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§entity: Entity§window_id: i32§menu_type: MenuKind§title: FormattedText

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impl Clone for MenuOpenedEvent

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fn clone(&self) -> MenuOpenedEvent

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for MenuOpenedEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl EntityEvent for MenuOpenedEvent
where Self: Send + Sync + 'static,

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fn event_target(&self) -> Entity

The Entity “target” of this EntityEvent. When triggered, this will run observers that watch for this specific entity.
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impl Event for MenuOpenedEvent
where Self: Send + Sync + 'static,

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type Trigger<'a> = EntityTrigger

Defines which observers will run, what data will be passed to them, and the order they will be run in. See Trigger for more info.

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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