Enum azalea_client::Event

source ·
pub enum Event {
    Initialize,
    Login,
    Chat(ChatPacket),
    Tick,
    Packet(Box<ClientboundGamePacket>),
    UpdatePlayers(UpdatePlayersEvent),
}
Expand description

Events are sent before they’re processed, so for example game ticks happen at the beginning of a tick before anything has happened.

Variants

Initialize

Happens right after the bot switches into the Game state, but before it’s actually spawned. This can be useful for setting the client information with Client::set_client_information, so the packet doesn’t have to be sent twice.

Login

Chat(ChatPacket)

Tick

Happens 20 times per second, but only when the world is loaded.

Packet(Box<ClientboundGamePacket>)

UpdatePlayers(UpdatePlayersEvent)

Happens when a player is added, removed, or updated in the tab list.

Trait Implementations

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Auto Trait Implementations

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