Struct ayaka_runtime::GameConfig
source · pub struct GameConfig {
pub title: String,
pub author: String,
pub paras: String,
pub start: String,
pub plugins: PluginConfig,
pub props: HashMap<String, String>,
pub res: Option<String>,
pub base_lang: Locale,
}
Expand description
The Ayaka config. It should be deserialized from a YAML file.
Fields§
§title: String
The title of the game.
The author of the game.
paras: String
The paragraphs path.
start: String
The start paragraph tag.
plugins: PluginConfig
The plugin config.
props: HashMap<String, String>
The global game properties.
res: Option<String>
The resources path.
base_lang: Locale
The base language. If the runtime fails to choose a best match, it fallbacks to this one.
Trait Implementations§
source§impl Debug for GameConfig
impl Debug for GameConfig
source§impl Default for GameConfig
impl Default for GameConfig
source§fn default() -> GameConfig
fn default() -> GameConfig
Returns the “default value” for a type. Read more
source§impl<'de> Deserialize<'de> for GameConfig
impl<'de> Deserialize<'de> for GameConfig
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl RefUnwindSafe for GameConfig
impl Send for GameConfig
impl Sync for GameConfig
impl Unpin for GameConfig
impl UnwindSafe for GameConfig
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more