Enum ayaka_runtime::OpenStatus
source · pub enum OpenStatus {
LoadProfile,
CreateRuntime,
LoadPlugin(String, usize, usize),
GamePlugin,
LoadResource,
LoadParagraph,
}Expand description
The open status when creating Context.
Variants§
LoadProfile
Start loading config file.
CreateRuntime
Start creating plugin runtime.
LoadPlugin(String, usize, usize)
Loading the plugin.
GamePlugin
Executing game plugins.
LoadResource
Loading the resources.
LoadParagraph
Loading the paragraphs.
Trait Implementations§
source§impl Clone for OpenStatus
impl Clone for OpenStatus
source§fn clone(&self) -> OpenStatus
fn clone(&self) -> OpenStatus
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for OpenStatus
impl Debug for OpenStatus
source§impl From<LoadStatus> for OpenStatus
impl From<LoadStatus> for OpenStatus
source§fn from(value: LoadStatus) -> Self
fn from(value: LoadStatus) -> Self
Converts to this type from the input type.
source§impl PartialEq for OpenStatus
impl PartialEq for OpenStatus
source§fn eq(&self, other: &OpenStatus) -> bool
fn eq(&self, other: &OpenStatus) -> bool
This method tests for
self and other values to be equal, and is used
by ==.source§impl Serialize for OpenStatus
impl Serialize for OpenStatus
impl Eq for OpenStatus
impl StructuralEq for OpenStatus
impl StructuralPartialEq for OpenStatus
Auto Trait Implementations§
impl RefUnwindSafe for OpenStatus
impl Send for OpenStatus
impl Sync for OpenStatus
impl Unpin for OpenStatus
impl UnwindSafe for OpenStatus
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.