Struct ayaka_runtime::Game

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pub struct Game {
    pub config: GameConfig,
    pub paras: HashMap<Locale, HashMap<String, Vec<Paragraph>>>,
    pub res: HashMap<Locale, VarMap>,
}
Expand description

The full Ayaka game. It consists of global config and all paragraphs.

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§config: GameConfig

The game config.

§paras: HashMap<Locale, HashMap<String, Vec<Paragraph>>>

The paragraphs, indexed by locale. The inner is the paragraphs indexed by file names.

§res: HashMap<Locale, VarMap>

The resources, indexed by locale.

Implementations§

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impl Game

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pub fn start_context(&self) -> RawContext

Create a RawContext at the start of the game.

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pub fn find_para( &self, loc: &Locale, base_tag: &str, tag: &str ) -> Option<&Paragraph>

Find a paragraph by tag, with specified locale.

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pub fn find_para_fallback( &self, loc: &Locale, base_tag: &str, tag: &str ) -> Fallback<&Paragraph>

Find a paragraph by tag, with specified locale.

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pub fn find_res_fallback(&self, loc: &Locale) -> Fallback<&VarMap>

Find the resource map with specified locale.

Auto Trait Implementations§

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impl RefUnwindSafe for Game

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impl Send for Game

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impl Sync for Game

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impl Unpin for Game

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impl UnwindSafe for Game

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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impl<T> BorrowMut<T> for T
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impl<T> From<T> for T

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Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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Calls U::from(self).

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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