Struct ayaka_runtime::GameConfig
source · pub struct GameConfig {
pub title: String,
pub author: String,
pub paras: String,
pub start: String,
pub plugins: PluginConfig,
pub props: HashMap<String, String>,
pub res: Option<String>,
pub base_lang: Locale,
}Expand description
The Ayaka config. It should be deserialized from a YAML file.
Fields§
§title: StringThe title of the game.
The author of the game.
paras: StringThe paragraphs path.
start: StringThe start paragraph tag.
plugins: PluginConfigThe plugin config.
props: HashMap<String, String>The global game properties.
res: Option<String>The resources path.
base_lang: LocaleThe base language. If the runtime fails to choose a best match, it fallbacks to this one.
Trait Implementations§
source§impl Debug for GameConfig
impl Debug for GameConfig
source§impl Default for GameConfig
impl Default for GameConfig
source§fn default() -> GameConfig
fn default() -> GameConfig
Returns the “default value” for a type. Read more
source§impl<'de> Deserialize<'de> for GameConfig
impl<'de> Deserialize<'de> for GameConfig
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl RefUnwindSafe for GameConfig
impl Send for GameConfig
impl Sync for GameConfig
impl Unpin for GameConfig
impl UnwindSafe for GameConfig
Blanket Implementations§
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.