Enum ayaka_model::OpenGameStatus
source · pub enum OpenGameStatus {
LoadProfile,
CreateRuntime,
LoadPlugin(String, usize, usize),
GamePlugin,
LoadResource,
LoadParagraph,
LoadSettings,
LoadGlobalRecords,
LoadRecords,
Loaded,
}Expand description
The status when calling GameViewModel::open_game.
Variants§
LoadProfile
Start loading config file.
CreateRuntime
Start creating plugin runtime.
LoadPlugin(String, usize, usize)
Loading the plugin.
GamePlugin
Executing game plugins.
LoadResource
Loading the resources.
LoadParagraph
Loading the paragraphs.
LoadSettings
Loading the settings.
LoadGlobalRecords
Loading the global records.
LoadRecords
Loading the records.
Loaded
The game is loaded.
Trait Implementations§
source§impl Clone for OpenGameStatus
impl Clone for OpenGameStatus
source§fn clone(&self) -> OpenGameStatus
fn clone(&self) -> OpenGameStatus
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for OpenGameStatus
impl Debug for OpenGameStatus
source§impl From<OpenStatus> for OpenGameStatus
impl From<OpenStatus> for OpenGameStatus
source§fn from(value: OpenStatus) -> Self
fn from(value: OpenStatus) -> Self
Converts to this type from the input type.
source§impl PartialEq<OpenGameStatus> for OpenGameStatus
impl PartialEq<OpenGameStatus> for OpenGameStatus
source§fn eq(&self, other: &OpenGameStatus) -> bool
fn eq(&self, other: &OpenGameStatus) -> bool
This method tests for
self and other values to be equal, and is used
by ==.source§impl Serialize for OpenGameStatus
impl Serialize for OpenGameStatus
impl Eq for OpenGameStatus
impl StructuralEq for OpenGameStatus
impl StructuralPartialEq for OpenGameStatus
Auto Trait Implementations§
impl RefUnwindSafe for OpenGameStatus
impl Send for OpenGameStatus
impl Sync for OpenGameStatus
impl Unpin for OpenGameStatus
impl UnwindSafe for OpenGameStatus
Blanket Implementations§
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.