pub struct GameProcessResult {
pub props: HashMap<String, String>,
}Expand description
The result of game plugins.
See examples at GameProcessContext.
Fields§
§props: HashMap<String, String>The updated properties.
Trait Implementations§
Source§impl Debug for GameProcessResult
impl Debug for GameProcessResult
Source§impl<'de> Deserialize<'de> for GameProcessResult
impl<'de> Deserialize<'de> for GameProcessResult
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameProcessResult
impl RefUnwindSafe for GameProcessResult
impl Send for GameProcessResult
impl Sync for GameProcessResult
impl Unpin for GameProcessResult
impl UnwindSafe for GameProcessResult
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more