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ForgeBlock

Struct ForgeBlock 

Source
pub struct ForgeBlock {
    pub name: String,
    pub seed: String,
    pub output_type: String,
    pub mode: String,
    pub novelty: f64,
    pub depth: i64,
    pub branches: i64,
    pub constraints_ref: String,
    pub loc: Loc,
}
Expand description

v2.41.0 — forge <Name>(seed: <string>) -> <Type> { mode:, novelty:, depth:, branches:, constraints: } — Directed Creative Synthesis. A flow-body block that runs the Poincaré-Hadamard four-phase creative process (Preparation → Incubation → Illumination → Verification) under a measured, fail-closed novelty guarantee: the returned typed value must clear a Normalized-Compression-Distance novelty floor against the obvious baseline AND its constraints: anchor, or the forge fails structurally.

Before v2.41.0 this was a no-op stub ({ loc } only, body discarded). v2.41.0 makes the README’s long-standing claim true.

Fields§

§name: String

The synthesis name (forge Artwork(...)"Artwork").

§seed: String

The creative seed — the conceptual starting point (seed: "...").

§output_type: String

The declared output type (-> Visual"Visual").

§mode: String

Boden creativity mode (closed catalog: combinatorial | exploratory | transformational, axon-T868). Empty ⇒ defaults to exploratory.

§novelty: f64

Novelty target [0.0, 1.0] (axon-T869) — sets the fail-closed novelty floor and blends the incubation temperature. Default 0.5.

§depth: i64

Incubation iterations (depth ≥ 1, axon-T870). Default 1.

§branches: i64

Illumination parallel branches (best-of-N, branches ≥ 1, axon-T870). Default 1.

§constraints_ref: String

Optional constraints: reference to a declared anchor (axon-T871) — the verification predicate + coherence floor. Empty ⇒ novelty-floor-only verification.

§loc: Loc

Trait Implementations§

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impl Debug for ForgeBlock

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for ForgeBlock

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fn default() -> ForgeBlock

Returns the “default value” for a type. Read more

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