Struct axle::Color
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pub struct Color { pub r: u8, pub g: u8, pub b: u8, pub a: u8, }
Fields
r: u8
g: u8
b: u8
a: u8
Methods
impl Color
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pub fn RGB(r: u8, g: u8, b: u8) -> Color
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pub fn RGBA(r: u8, g: u8, b: u8, a: u8) -> Color
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pub fn to_u32(&self, format: &PixelFormat) -> u32
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pub fn from_u32(format: &PixelFormat, pixel: u32) -> Color
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pub fn rgb(&self) -> (u8, u8, u8)
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pub fn rgba(&self) -> (u8, u8, u8, u8)
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Trait Implementations
impl Copy for Color
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impl Hash for Color
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fn hash<__H>(&self, __arg_0: &mut __H) where
__H: Hasher,
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__H: Hasher,
Feeds this value into the given [Hasher
]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl PartialEq<Color> for Color
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fn eq(&self, __arg_0: &Color) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Color) -> bool
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This method tests for !=
.
impl Debug for Color
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fn fmt(&self, __arg_0: &mut Formatter) -> Result<(), Error>
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Formats the value using the given formatter. Read more
impl Eq for Color
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impl From<SDL_Color> for Color
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impl Clone for Color
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fn clone(&self) -> Color
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more