Struct Color

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pub struct Color {
    pub r: u8,
    pub g: u8,
    pub b: u8,
    pub a: u8,
}

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§r: u8§g: u8§b: u8§a: u8

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impl Color

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pub fn RGB(r: u8, g: u8, b: u8) -> Color

Examples found in repository?
examples/simple.rs (line 45)
5fn main() {
6    let mut a = Axle::default();
7    let (mut old_x, mut old_y) = a.mouse_pos();
8
9    let (width, height) = a.size();
10    println!("{}x{}", width, height);
11
12    a.circle(Point::new(100, 100), 100);
13
14    let center = Point::new(width as i32 / 2, height as i32 / 2);
15
16    let fps = a.fps(60.0);
17
18    loop {
19        let (x, y) = a.mouse_pos();
20        a.line(Point::new(old_x, old_y), Point::new(x, y));
21        old_x = x;
22        old_y = y;
23
24        if a.mouse_pressed(MouseButton::Left) {
25            a.pen_down();
26        } else {
27            a.pen_up();
28        }
29
30        if a.keyboard_pressed(Key::L) {
31            a.line(Point::new(x, y), center);
32        }
33
34        if a.keyboard_pressed(Key::C) {
35            a.clear();
36        }
37
38        let events = a.events();
39        for e in &events {
40            if let Event::Quit { .. } = *e {
41                return;
42            }
43        }
44
45        a.background(Color::RGB(255, 128, 0));
46        a.set_draw_color(Color::RGB(0, 0, 0));
47        a.draw();
48        a.sleep(fps);
49    }
50}
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pub fn RGBA(r: u8, g: u8, b: u8, a: u8) -> Color

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pub fn to_u32(&self, format: &PixelFormat) -> u32

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pub fn from_u32(format: &PixelFormat, pixel: u32) -> Color

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pub fn rgb(&self) -> (u8, u8, u8)

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pub fn rgba(&self) -> (u8, u8, u8, u8)

Trait Implementations§

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impl Clone for Color

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fn clone(&self) -> Color

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Color

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl From<SDL_Color> for Color

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fn from(raw: SDL_Color) -> Color

Converts to this type from the input type.
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impl Hash for Color

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Into<SDL_Color> for Color

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fn into(self) -> SDL_Color

Converts this type into the (usually inferred) input type.
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impl PartialEq for Color

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fn eq(&self, other: &Color) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Rand for Color

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fn rand<R>(rng: &mut R) -> Color
where R: Rng,

Generates a random instance of this type using the specified source of randomness.
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impl Copy for Color

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impl Eq for Color

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impl StructuralPartialEq for Color

Auto Trait Implementations§

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impl Freeze for Color

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impl RefUnwindSafe for Color

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impl Send for Color

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impl Sync for Color

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impl Unpin for Color

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impl UnwindSafe for Color

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.