#[repr(u32)]pub enum GlQuery {
FragmentShader = 35_632,
VertexShader = 35_633,
MaxVertexAttribs = 34_921,
MaxVertexUniformVectors = 36_347,
MaxVaryingVectors = 36_348,
MaxCombinedTextureImageUnits = 35_661,
MaxVertexTextureImageUnits = 35_660,
MaxTextureImageUnits = 34_930,
MaxFragmentUniformVectors = 36_349,
ShadingLanguageVersion = 35_724,
CurrentProgram = 35_725,
BlendColor = 32_773,
}Variants§
FragmentShader = 35_632
VertexShader = 35_633
MaxVertexAttribs = 34_921
MaxVertexUniformVectors = 36_347
MaxVaryingVectors = 36_348
MaxCombinedTextureImageUnits = 35_661
MaxVertexTextureImageUnits = 35_660
MaxTextureImageUnits = 34_930
MaxFragmentUniformVectors = 36_349
ShadingLanguageVersion = 35_724
CurrentProgram = 35_725
BlendColor = 32_773
Trait Implementations§
impl Copy for GlQuery
impl Eq for GlQuery
impl StructuralPartialEq for GlQuery
Auto Trait Implementations§
impl Freeze for GlQuery
impl RefUnwindSafe for GlQuery
impl Send for GlQuery
impl Sync for GlQuery
impl Unpin for GlQuery
impl UnsafeUnpin for GlQuery
impl UnwindSafe for GlQuery
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more