#[non_exhaustive]pub struct ByteMatchSet {
pub byte_match_set_id: String,
pub name: Option<String>,
pub byte_match_tuples: Vec<ByteMatchTuple>,
}Expand description
This is AWS WAF Classic documentation. For more information, see AWS WAF Classic in the developer guide.
For the latest version of AWS WAF, use the AWS WAFV2 API and see the AWS WAF Developer Guide. With the latest version, AWS WAF has a single set of endpoints for regional and global use.
In a GetByteMatchSet request, ByteMatchSet is a complex type that contains the ByteMatchSetId and Name of a ByteMatchSet, and the values that you specified when you updated the ByteMatchSet.
A complex type that contains ByteMatchTuple objects, which specify the parts of web requests that you want AWS WAF to inspect and the values that you want AWS WAF to search for. If a ByteMatchSet contains more than one ByteMatchTuple object, a request needs to match the settings in only one ByteMatchTuple to be considered a match.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.byte_match_set_id: StringThe ByteMatchSetId for a ByteMatchSet. You use ByteMatchSetId to get information about a ByteMatchSet (see GetByteMatchSet), update a ByteMatchSet (see UpdateByteMatchSet), insert a ByteMatchSet into a Rule or delete one from a Rule (see UpdateRule), and delete a ByteMatchSet from AWS WAF (see DeleteByteMatchSet).
ByteMatchSetId is returned by CreateByteMatchSet and by ListByteMatchSets.
name: Option<String>A friendly name or description of the ByteMatchSet. You can't change Name after you create a ByteMatchSet.
byte_match_tuples: Vec<ByteMatchTuple>Specifies the bytes (typically a string that corresponds with ASCII characters) that you want AWS WAF to search for in web requests, the location in requests that you want AWS WAF to search, and other settings.
Implementations§
source§impl ByteMatchSet
impl ByteMatchSet
sourcepub fn byte_match_set_id(&self) -> &str
pub fn byte_match_set_id(&self) -> &str
The ByteMatchSetId for a ByteMatchSet. You use ByteMatchSetId to get information about a ByteMatchSet (see GetByteMatchSet), update a ByteMatchSet (see UpdateByteMatchSet), insert a ByteMatchSet into a Rule or delete one from a Rule (see UpdateRule), and delete a ByteMatchSet from AWS WAF (see DeleteByteMatchSet).
ByteMatchSetId is returned by CreateByteMatchSet and by ListByteMatchSets.
sourcepub fn name(&self) -> Option<&str>
pub fn name(&self) -> Option<&str>
A friendly name or description of the ByteMatchSet. You can't change Name after you create a ByteMatchSet.
sourcepub fn byte_match_tuples(&self) -> &[ByteMatchTuple]
pub fn byte_match_tuples(&self) -> &[ByteMatchTuple]
Specifies the bytes (typically a string that corresponds with ASCII characters) that you want AWS WAF to search for in web requests, the location in requests that you want AWS WAF to search, and other settings.
source§impl ByteMatchSet
impl ByteMatchSet
sourcepub fn builder() -> ByteMatchSetBuilder
pub fn builder() -> ByteMatchSetBuilder
Creates a new builder-style object to manufacture ByteMatchSet.
Trait Implementations§
source§impl Clone for ByteMatchSet
impl Clone for ByteMatchSet
source§fn clone(&self) -> ByteMatchSet
fn clone(&self) -> ByteMatchSet
1.6.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for ByteMatchSet
impl Debug for ByteMatchSet
source§impl PartialEq for ByteMatchSet
impl PartialEq for ByteMatchSet
impl StructuralPartialEq for ByteMatchSet
Auto Trait Implementations§
impl Freeze for ByteMatchSet
impl RefUnwindSafe for ByteMatchSet
impl Send for ByteMatchSet
impl Sync for ByteMatchSet
impl Unpin for ByteMatchSet
impl UnwindSafe for ByteMatchSet
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit)source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moresource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightBlack.
§Example
println!("{}", value.bright_black());source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightGreen.
§Example
println!("{}", value.bright_green());source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightYellow.
§Example
println!("{}", value.bright_yellow());source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightMagenta.
§Example
println!("{}", value.bright_magenta());source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Returns self with the
fg()
set to
Color::BrightWhite.
§Example
println!("{}", value.bright_white());source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightBlack.
§Example
println!("{}", value.on_bright_black());source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightGreen.
§Example
println!("{}", value.on_bright_green());source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightYellow.
§Example
println!("{}", value.on_bright_yellow());source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightBlue.
§Example
println!("{}", value.on_bright_blue());source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightMagenta.
§Example
println!("{}", value.on_bright_magenta());source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightCyan.
§Example
println!("{}", value.on_bright_cyan());source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Returns self with the
bg()
set to
Color::BrightWhite.
§Example
println!("{}", value.on_bright_white());source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();source§fn underline(&self) -> Painted<&T>
fn underline(&self) -> Painted<&T>
Returns self with the
attr()
set to
Attribute::Underline.
§Example
println!("{}", value.underline());source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Returns self with the
attr()
set to
Attribute::RapidBlink.
§Example
println!("{}", value.rapid_blink());source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);